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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
whomobile

FRIENDSHIP WITH TUMBLR IS OVER TWITTER IS MY NEW FRIEND

whomobile

Since Tumblr is in the process of seppuku via skintone pictures I thought now would be a good time to start posting my art stuff online again, right now I’m only going to be using my Twitter but if another website props up as the one to go to fo art I’ll probably mostly move to it. I’ll be posting all my art, not just TF2 stuff:

https://twitter.com/Whomobi

 Heres a W.I.P for a warpaint I’m working on as a sampler, it may also involve teleporters and bread.

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FRIENDSHIP WITH TUMBLR IS OVER TWITTER IS MY NEW FRIEND

Since Tumblr is in the process of seppuku via skintone pictures I thought now would be a good time to start posting my art stuff online again, right now I’m only going to be using my Twitter but if another website props up as the one to go to fo art I’ll probably mostly move to it. I’ll be posting all my art, not just TF2 stuff:

https://twitter.com/Whomobi

 Heres a W.I.P for a warpaint I’m working on as a sampler, it may also involve teleporters and bread.

image
y2kaestheticinstitute

Visual Analysis of the Wipeout logo designed by tDR – A Design Post

y2kaestheticinstitute

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The Wipeout logo was designed by The Designers Republic in 1995, a landmark icon in Y2K graphic design. Upon looking at the design closely, one can notice these letters are actually made from partial 8 glyphs. Below are the overlays of the Wipeout logo with Eurostile’s 8 glyph.

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Why the repeating 8s? In an LCD screen, all numerals in a 7-segment display are created with the 8 numeral. 

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Why the ‘ and “ marks? They denotate the minutes and seconds used in racing and implies speed. 

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And finally, why is the typography set in Eurostile? Eurostile, and its look-a-like Microgramma, has been established in the sci-fi canon since the late 60s as a symbol of futurism, as seen in user interfaces, signage, and in interiors. This makes it a perfect fit for the futuristic world of Wipeout.

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I contacted Ian Anderson, the lead designer of tDR, and he confirmed my observations. 

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Successful design is always intentional. Every decision here made in the Wipeout logo has a logical connection back to racing, and within the in-game universe of Wipeout. This teaches us a lesson to always make sure your design decisions hold weight.

– Froyo